Far Cry 3 Preview – Bringing Insanity To The First Person Shooter Genre
If you’ve ever seen Far Cry 3 in action, you’d think that you were in a deep a drug-induced game hallucination (after taking a few ‘shrooms), filled with insane characters, insane open-world action, and even a more insane premise.
And that’s what Ubisoft aims to bring to the FPS genre with Far Cry 3. The main protagonist, Jason Brody is a normal man, a lawful individual who, unfortunately, takes the wrong jungle vacation and ends up stranded on the island with some crazy individuals. Players will experience a change in Jason as he adapts to the vicious and deadly environment; from a victim to the hunter.
Find out more about the insanity of Far Cry 3 after the break.
Far Cry 3 ditches Africa from Far Cry 2 and brings the action back to its island roots, an idyllic paradise from the outside, and a lawless, gang/crazy-run land that’s the perfect background for an adventure as insane as its residents.
Hoping to have a relaxing vacation with his girlfriend, Jason Brody runs into the insane Vaas and gets separated from the girl and is forced to defend himself against the hooligan and must do everything he can to survive not only the dangers of the island, but the local tribes and gangs within it.
Of course, it wouldn’t be a Far Cry sequel if the developers didn’t carry over features and gameplay elements from the two games that came before it. Returning are the fire mechanics (generative fire), the open-world system, and of course multiplayer.
But then you’ve got the new features that the teams at Ubisoft are adding to make Far Cry 3 the definitive open-world shooter including the brand new story, weapons, vehicles, the “takedown melee atttacks” and much more. Oh and then there’s the four different game modes that make up the full Far Cry 3 experience.
- Single Player Campaign – Jason’s insane adventure in which players will get to live his transformation from being the hunted into the hunter in the two months that he was stranded on the island.
- Co-Op Campaign – Four insane people, different island, brand new missions and objectives as the four wreck havoc on their enemies.
- Competitive Multiplayer – Players pick a side between Vaas and Citra and must battle to the death in various competitive modes.
- World Editor – Players can build their own island of insanity for others to play with.
The social map rating system from Far Cry 2 returns to Far Cry 3 and will allow players to rate the maps (made by other players) to ensure that the best ones get the spotlight that they deserve.
Developers have said that they have listened to fan response from the last game and have vastly improved upon its perceived weaknesses including travel times, long stretches without shooting or action, a more insane approach with the story compared to the last one, and finally, a main character that players can identify with.
What are your thoughts on Far Cry 3? Do you think it can deliver in it’s promise to bring the definitive open-world FPS to the market?
Share your thoughts in the comment section below!
Posted on June 8, 2012, in Game Previews and tagged e3 2012, entertainment, far cry 3, game preview, games, gaming, ubisoft, video games. Bookmark the permalink. 5 Comments.





Game looks awesome! I was really impressed with a demo I saw of it from some E3 coverage. Looks really engaging and fun.
Out of every feature or game mode you’ve seen so far, what interests you the most?
I think I like the combination of elements the best. Combat seems to have some unique little touches that add to the action, like setting tigers loose or pinning grenades onto enemies. But I’m also interested in narrative. One example showed rivalry between your character and this girl’s brother, and it got pretty psychological. I love that back-and-forth — it’s something that really made the original BioShock interesting to me.
I agree with you there. The Jason/Vaas chemistry and rivalry definitely gives the game a deeper, more dramatic feel. I’m really interested in seeing how much Jason changes from victim to kind of a psychotic hunter in the two months that he’s on the island. Kind of reminds me of Apocalypse Now.
Yeah, I love it. And I love that Jason actually talks, unlike the first-person protagonist in BioShock. Makes it more interesting to have the character have his own personality, whereas in BioShock, the other characters essentially “gave” him one through dialogue and interaction. So I feel like having Jason talk will deepen that dynamic even more.