How Should A Shadow Of The Colossus Film Be Adapted?

In what can only be thought of as a huge win for gamers and filmgoers alike, Sony Pictures recently signed Chronicle director Josh Trank to direct the film version of Team ICO’s critical hit Shadow of the Colossus. According to Deadline, the studio is currently looking for writers to work with the director in this visual effects-heavy production.

I’m not quite sure how Sony Pictures is going to translate the Shadow of the Colossus story into film as the game itself was a lonely experience throughout; with the horse Agro as the protagonist’s only companion. And what little (though powerful and provocative) story the game did have was found at the beginning and end of the adventure.

If the production is going to be visual-effects heavy, then I can see it translated as a Wrath of the Titans-type David vs. Goliath extravaganza. Though that depends on how much money Sony is willing to spend on the production. Given that film executives and writers/directors (in the past) have butchered game adaptations to “cater” to the film-going masses, and failing horribly, there’s trepidation within the gaming community on the direction and story of the film itself.

As well, video game films tend to star big name actors to again attract non-gamers into theatres. However, some actors are so big that their names and star power overpower their characters. It would serve the film to star a relatively new face, an experienced actor is a must of course, but one whose name and face isn’t plastered on every website, tabloid, or entertainment news for some celebrity sextape/drug abuse/crazy film-set tirade-con meltdown.

On the other hand, the film Chronicle was a hit in the box office and showed that Trank could tell great, personal stories with a very limited budget, so while the game-to-film adaptation is a big gamble, him being the SotC director could potentially give Sony a new, successful film franchise.

It seems Sony is intent on translating their bigger video game franchises into film these days. From Twisted Metal, to Uncharted, and now Shadow of the Colossus, the media conglomerate is setting the stage from a brand new era of game-to-film adaptations. Ones that are hopefully of higher quality than the Uwe Boll “should-be-on-DVD-but-is-in-theatres” game-to-film adaptations that gamers have been forced to watch over the last decade.

Kevin Misher, producer of such films as Public Enemies and The Scorpion King is also set to produce Shadow of the Colossus. There’s no word on release dates or shooting schedules as of this writing.

If you were to make a Shadow of the Colossus film, how would you go about adapting it?

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About janhutchings

Canadian Game Industry Blogger / Writer for @Sonyrumors & @ShogunGamer / Communications and PR Professional. Voice of Canadian and Indie Gaming. http://jtmgames.com/

Posted on June 9, 2012, in Opinions And Editorials and tagged , , , , , , . Bookmark the permalink. 2 Comments.

  1. I can’t trust movie adaptions of games even when a great story already exists. Disney’s Prince of Persia movie was an abomination. The Sands of TIme is one of the best stories out there in gaming, and they shat all over it. There is such fantastic character development in the game’s plot and a sense of mystery, and instead, they turned it down in favour of Pirates of the Carribean 3.5: Wacky Desert Adventures. To boot, they also somehow managed to overlook the potential for parkour action scenes.

    • bigevilworldwide

      Sands of time wasn’t that bad, the only people who are complaining about it are the stupid fanboys who expect a word of word translation of the video game.Did you actually play sands of time there wasn’t much dialogue and the story is EXTREMELY cheesy, especially emo prince from warrior within, that game was about crap combat and great platforming, with a pretty mediocre story. And I actually like the sands trilogy, I just don’t dilute myself that it’s some amazing masterpiece of writing or combat/gameplay…It’s the same thing with the Resident Evil morons who would not be satisfied unless they took the games and made a word for word screen for screen movie……One of the few things I actually agree with Paul Anderson about is that a straight transfer of a video game to a movie would be stupid and pointless…

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