Indie Spotlight – Primordia Preview

Christmas is coming early for fans of the classic adventure game genre.

“The world man built was perfect. A perfect machine built of a million imperfect parts…” begins Horatio Nullbuilt version 5, the protagonist of Primorida. If the world was perfect before, it certainly isn’t now.

I had the chance to try out a demo of Primorida, a joint release from Wadjet Eye and Wormwood Studios, and DAYUM am I looking forward to finding out the rest of this story.

Find out more about Primordia after the jump.

Home sweet home.

Primordia’s world (as experienced so far) is filled with sand, scrap and salvage. Man is gone, leaving behind a culture of deeply flawed, self-sustaining machines that remember little about their creators asides from revering as god-like beings.

Primordia seems to be a story of discovery not just in the style of the gameplay, but in the way it’s told. Horatio and his floating loudmouth companion Crispin have their home’s power source stolen and in chasing it, they begin to uncover history’s secrets and Horatio’s forgotten past.

The worldview of the characters reflects their environment. Their beliefs are scavenged from surviving fragments of the past. Some exist only for the present, others build for the future. Most seem to have forgotten their reason for existence having reincarnated themselves into newer versions with only diaries of previous selves to tell who they were before.

Primordia’s world features twisted machinery that seems almost organic in its design.

As interesting as Primordia’s characters and world are, what drew me into this game was the art. Each area is covered in dirt, rust and iron structures. Much of the twisted machinery that you explore seems almost organic in its design, hinting at corrupted blueprints and inhuman intelligence.

The gameplay is simple, clicking on objects allows the player to observe and interact with the environment, picking up objects to combine or use to progress. Crispin acts as a character, tool and hint system rolled into one. Most puzzles I encountered were satisfyingly tricky and some hinted at the writer’s dark sense of humour.

The sound in Primordia well reflects the world. Sprinkled on top of the Blade Runner-esque soundtrack are sparse effects that give the junk piles and desert an empty life of its own.

The TL;DR? I am definitely looking forward to this game and plan on picking it up on its release December 5th. Give it a shot if you dig adventure games, cyberpunk or a deeply intriguing story.

Further reading: Amanda Lange over at Tap-Repeatedly has done a really interesting piece and interview with Primordia creator Mark Yohalem on gender and diversity in the game world. Take a read!

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About Lee Guille

Gamer, writer, marketer, husband, oppressed slave to cats. Follow me on twitter: Writeleewrite

Posted on November 12, 2012, in Indie Spotlight and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

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