Since its release late last year, HALO 4 sold millions of copies worldwide and was critically acclaimed by all of gaming and mainstream media. The stellar singleplayer campaign focused on a deeper Master Chief and his relationship with Cortana along with the introduction of a new threat, while multiplayer brought back many familiar modes that HALO fans loved in War Games and introduced new modes like the episodic Spartan Ops.
I recently had a short chat with 343 industries’ Kevin Franklin, the lead designer for HALO 4 about its impact in the industry, Master Chief’s background, and the HALO Community. Check out the full interview after the break. Read the rest of this entry
Great news fight fans, Sleeping Dogs, one of our favourite games of 2012 is finally coming as a free download to PlayStation Plus subscribers this month. Usually Sleeping Dogs costs about $59.99 at retail and on digital download on PSN but if you’re one of the increasing number of PS Plus subscribers, you’ll be able to download the game (along with 11+ titles) free of charge.
Developed at Vancouver’s United Front Games, Sleeping Dogs casts you as as Wei Shen, a badass undercover cop straddling the line between loyalty to his criminal family and to the badge. You’ll be traversing a fully-realized and open city of Hong Kong, playing through a mature, well-written storyline, and fight using brutal hand-to-hand techniques.
More on Sleeping Dogs after the break. Read the rest of this entry
Fans of Canadian fantasy and sci-fi shows/films definitely know the name Mackenzie Gray. From Stargate: Infinity to a memorable final season appearance in Smallville, Mackenzie has been a staple in Canadian and American productions for over 30 years.
I recently had a chance to talk to Mackenzie about his involvement with Man of Steel, Director Zack Snyder’s Superman reboot set to come out later this year. During our chat, Mackenzie talked about Superman, the detail on Man of Steel’s costume design, and even teased us about his super-secret role in the film.
Check out our full interview with Man of Steel’s Mackenzie Gray after the break. Read the rest of this entry
Mass Effect 3 was perhaps one of the biggest games developed in Canada in 2012. Despite all the fan backlash stemming from the game’s original ending, the game sold quite well and even won hundreds of awards including Best Console Game, Best Original Music and Best Writing at the Canadian Videogame Awards. All those things aside, the one thing that Mass Effect fans all agree with is that the trilogy has some of the best writing and the most memorable characters ever written.
I recently had a short chat with Mac Walters, the Lead Writer of the Mass Effect Trilogy at BioWare and the man responsible for creating Male and Female Shepard, one of the most influential game characters in the medium today. During our chat, Mac discussed fans reactions to pre-and-post Extended Cut and Citadel DLC’s, why people love and identify with Commander Shepard, and where the franchise could potentially go in the future.
Check out my full interview with Mac Walters after the break. Read the rest of this entry
Last year I was quite impressed the Power A’s MOGA Pocket controller. However, while it allowed me to play my favourite mobile games with a game controller, it had a number of issues like deadzones, battery-life, and an unreliable pivot app that annoyed me the more I used the gamepad. Thankfully, the brand-new MOGA Pro controller fixes all of the MOGA Pocket’s issues while bringing with it a few news additions that make it feel like a hardcore gamer’s dream.
Should you pick up the MOGA Pro Controller? Find out after the break. Read the rest of this entry
As you might have read in one of our earlier posts, April 20th was the night of the fourth annual Canadian Videogame Awards. And like many award shows, there’s a customary red carpet gala for the presenters, nominees, and special guests. Fellow JTM editor Lee Guille and I were there to cover not only the event itself but the red carpet as well.
The event saw the CVA’s host and Deus Ex: Human Revolution voice actor Elias Toufexis, Mass Effect 3′s Jennifer Hale and Mark Meer, Far Cry 3′s Michael Mando (voice of the crazy Vaas), Electric Playground’s Victor Lucas, and many more. One thing was for sure, the Canada’s game community, developers, publishers and fans all came to support the Canadian video game industry’s night of celebration.
Check out the CVA 2013 red carpet gallery after the break.
The fourth annual Canadian Videogame Awards (CVA) took place on Saturday April 20th and showcased the great Canadian talent behind some of the biggest games of 2012. From Ubisoft’s Far Cry 3 to Klei Entertainment’s Mark of the Ninja, Canadians were able to meet and celebrate the people that collaborate to make these great games.
We recently had a chance to talk to Canadian Videogame Awards Co-founder and Electric Playground host Victor Lucas just before the awards ceremony where he discussed the CVA, choosing Elias Toufexis as the host, and the rise of Indie Games. Check out the full interview with Victor after the break. Read the rest of this entry
Well, we just came back to the hotel after a crazy night at the fourth annual Canadian Videogame Awards and oh boy was it ever a blast. Not only did it put a spotlight on amazing Canadian-developed games, it also showcased the talented studios and people behind them.
Let me tell you, the competition this year was the fiercest it’s ever been. Indie breakout hits like Mark of the Ninja, Papo & Yo, and Sound Shapes faced off with Triple-A heavy hitters like Far Cry 3, Assassin’s Creed 3, and Sleeping Dogs in awards categories that blurred the line between Indie and big budget productions.
Our own pick for 2012′s Best Overall Shooter – Far Cry 3 took home six awards including the coveted Game of the Year, Mass Effect 3 won Best Console Game and two others, while Mark of the Ninja stood out of the indie scene with their two award wins including Best Indie Game.
Hit the jump for the full list of winners and nominees at the Canadian Videogame Awards. Read the rest of this entry
You might remember a few months ago I wrote an Indie Spotlight on this first-person haunted house simulator called Paranormal; a truly scary game that cast you as an unassuming guy with a camera who decides to document the hauntings in his house. The game featured random frights and and a pervasive atmosphere that kept you on the edge throughout your stay. I love it because it’s genuinely scary and even got me screaming like a little kid (or like Pewdiepie); but I love it more because it got horror right.
Where big budget horror titles empowered you through powerful weaponry, Paranormal keeps you helpless throughout the entire game. There’s no gun that will save you, it’s up to you to survive long enough and solve the house’s mystery. Isn’t that what true horror is all about out? Check out my interview with the developer here for more info on the game.
Anyway, great news for Paranormal fans; developer Matt Cohen has just begun his Kickstarter to help back development for Paranormal’s first FREE expansion. Titled Paranormal: The Town, the expansion will act as a kind full-on new adventure (with a bigger play space) featuring a brand-new storyline, improved gameplay, and even new mechanics to spice up the scares. More info on Paranormal: The Town and its Kickstarter after the break. Read the rest of this entry