Category Archives: Game Reviews
Game Reviews
MOGA Pro Controller Review – A Hardcore Gamer’s Dream
Last year I was quite impressed the Power A’s MOGA Pocket controller. However, while it allowed me to play my favourite mobile games with a game controller, it had a number of issues like deadzones, battery-life, and an unreliable pivot app that annoyed me the more I used the gamepad. Thankfully, the brand-new MOGA Pro controller fixes all of the MOGA Pocket’s issues while bringing with it a few news additions that make it feel like a hardcore gamer’s dream.
Should you pick up the MOGA Pro Controller? Find out after the break. Read the rest of this entry
The Bridge Review – Turn The World Upsidedown
The Bridge, developed by Ty Taylor and Mario Castañeda, is an award winning 2D logic puzzle game that started life as a university project and has since become an Indie favorite.
If M.C. Escher was a game designer, The Bridge would have been his darling project. If you’re a fan of twisted images and perspective puzzles, this is a game for you. Read on for more.
Tomb Raider Review: Rust, Dust, and a lot of Fuss
Written By: Justin Koop
In Crystal Dynamics’ 2013 reboot of the fledgling Tomb Raider series, you take control of Lara Croft, a 21-year-old archaeologist who becomes stranded on the mystical island of Yamatai. Right from the outset the game establishes itself as completely separate from its predecessors. Crystal Dynamics pulled the franchise’s decaying body from a vat filled with 1990’s action movies and Barbie boob-physics, and plunged it deep into the grey-brown filtered “next-gen” bucket; this Tomb Raider is rust, dust, and a lot of fuss.
Read our full Tomb Raider review after the break. Read the rest of this entry
The Demented, Frustrating World of Cognition: An Erica Reed Thriller — Episode 2
Well you gotta give it Phoenix Online Studios: they sure know how to open a story. The first episode of Cognition: An Erica Reed Thriller began in medias res with Erica Reed and her partner bursting into a cemetery in order to take down a notorious serial killer who had kidnapped Erica’s younger brother. It does not end happily. Episode 2 begins with a seemingly innocuous conversation between Erica and her sorta-boyfriend/friendzoned-guy-with-benefits Sully. This innocent interaction takes a dark turn quickly, and Erica is on the trail of yet another brutal serial murderer.
I could pretty much copy-and-paste my Episode 1 review. On the positive side, the story is very engaging; the visuals are top notch for a downloadable title; and the voice acting is consistently great. On the negative, the point-and-click gameplay is very limiting and often frustrating, and the mechanics introduced in Episode 1 — Erica’s psychic powers — are improved here, but remain mostly undeveloped. There are a few addendums to the previous review, however. Most them, unfortunately, negative. Read the rest of this entry
The Huge, Beautiful World of Ni no Kuni
The Huge, Beautiful World of Ni no Kuni: Wrath of the White Witch is a gift to gamers. It is a joy to play, watch, and hear, and it is bound — even if its overseas sales don’t live up to expectations — to amass an army of ardent admirers. It is a collaboration between two Japanese heavyweights: Level-5 — the talented team behind Dragon Quest VIII & IX and the Professor Layton series — and Studio Ghibli — the uber-talented team behind such anime classics as Nausicaa of the Valley of the Wind, Princess Mononoke, and Grave of the Fireflies, amongst roughly 4000 others.
In theory, Ni no Kuni is a gumbo of tried-and-true gaming conventions: the creature collection of Pokemon; the real-time, free-moving battle system of the Tales games; the cute, animated visuals of Level-5’s previous work; the world map exploration of older Final Fantasy entries (not to mention many other RPGs); and — because that obviously isn’t enough — the sweeping orchestral music of Ghibli-go-to Joe Hisaishi.
I’m thinking some kind of Faustian bargain was made, because Ni no Kuni somehow manages to bring all these elements together in a way that feels fresh and coherent. Read the rest of this entry
Corpse Party: Book of Shadows Review – A Different Type of Horror
It’s hard to recommend XSEED Games’ Corpse Party: Book of Shadows to anyone but the most devout fans of the franchise. It’s one of the scariest games available on the PSP or the PS Vita, however if you’ve not played the original game, then Book of Shadows will confuse you to no end. Not only does the game contain eight disjointed stories, it doesn’t have a straightforward beginning, middle, or end. Oh and it concludes in a way that left me with my jaw on the floor thinking “What the f*** just happened here?”
On the other hand if you’ve played the original Corpse Party, then by all means get Book of Shadows. Corpse Party: Book of Shadows consists of a series of lengthy vignettes that explore and expand the original game’s lore, characteres, and world. The core gameplay may have been different, but it still captivated me with it’s constant, pervasive, sense of dread, deep characters, and leave-it-to-your-imagination deaths. Since I played the original I knew what was coming, but oh boy did the buildup (and a few surprises) grab me by the throat and never let go.
Check out our full Corpse Party: Book of Shadows review after the break. Read the rest of this entry
Spec Ops: The Line Review
If Developer YAGER wanted Spec Ops: The Line players to feel dirty, disgusted, and demoralized, as they played the game, then they’ve succeeded. Not only did I feel like I needed a shower, there were countless times where I second-guessed myself about pulling the trigger. Other shooter games glorify war by making killing an emotionless task, but Spec Ops: The Line makes you feel the repercussions of each bullet fired, each execution, and each dreadful choice you have to make.
Spec Ops: The Line is a third-person shooter that takes players into darkest places of the human psyche rarely ever explored in war games. If reading Heart of Darkness or watching Apocalypse Now showed you the horrible actions men can do during war, then Spec Ops: The Line will make you experience it first hand. Read our full review after the break. Read the rest of this entry
Primal Carnage Review
From Lukewarm Media, Primal Carnage is a death-match style multiplayer game that pits dinosaurs against humans in an unnamed exotic locale (that we may or may not have first seen in 1993). When I first heard of this game, it was hard not to picture a group of humans quickly being eviscerated by their larger, pointier-toothed enemies. It was even harder not to picture everyone immediately jumping onto Team Dinosaur, because let’s be honest, who hasn’t dreamed of one day becoming a raptor?
Check out our full Primal Carnage review after the break. Read the rest of this entry
SteelSeries Flux Luxury Edition Headset Review
Disclaimer: SteelSeries has provided JTM Games with one Luxury Edition Flux gaming headset for review.
For the last month I’ve been testing the SteelSeries Flux Luxury Edition headset, using it for gaming and audio on the PC and my on-the-go gaming. I’m pretty rough on my gear; in this case throwing the headset in bookbags, tossing it on tables and (occasionally) across the room. So far I’ve been pretty impressed with the design, durability and sound.
Read on for our full SteelSeries Flux Luxury Edition Headset Review.










