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The Future of Computer Generated Imagery: Creating True Photo-Realism

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(This article is republished from the pop culture blog Otaku No Culture. While it is not specifically gaming related, the technology it discusses is.)

If keen observers of video game cinematics and CGI films think the computer graphics look great now, especially in how cloth material and hair are rendered, the next wave is going to be amazing.

The science behind how these surfaces are rendered have been restudied and restructured in such a way, where if there was a real world analogy: the way any type of thread is weaved on a loom in specific patterns is what the team of computer engineers from the Jacobs School of Engineering/UC San Diego looked at, but at a microscopic level. What they have discovered is a simpler method which matches this real world analogy and the ‘virtual threads’ are more cylindrical. Read the rest of this entry

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Link Roundup for July 23rd: Eidos GM resigns, Ready at Dawn disses GameStop, Last of Us unstoppable, and more…

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Link Roundup is a collection of links from gaming (and non-gaming) sites all over the internet we hope will spark discussions, keep you informed and up-to-date, and broaden your gaming horizons. Readers are encouraged to send link suggestions to jtmgames@gmail.com.

Eidos Montreal founder/general manager resigns, citing a “lack of courage” at Square-Enix. This might explain the last few Final Fantasies.

Ru Weerasuriya, founder of Ready at Dawn (God of War: Ghost of Sparta, the upcoming The Order: 1886), trashes GameStop’s business model.

Ubisoft takes a cue from its “other” series: you can totally fight sharks in Assassin’s Creed IV: Black Flag.

The Last of Us tops UK sales charts for the sixth week in a row. Holy.

Kotaku’s Jason Schreier has your Pacific Rim gaming fix since the two Pacific Rim games, well, suck.

Bloody Disgusting lists 6 horror movies that might make great video games. (Although a couple of them have already made the leap.)

What Makes “The Last of Us” Work So Well?

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Like many of you, I recently finished Naughty Dog’s The Last of Us. I found myself involved, affected, and taken aback; it moved me in a way few games have this generation. It’s probably the most emotional I’ve felt about a game since Red Dead Redemption.

Looking back, however, it’s not difficult to see the faults in Naughty Dog’s storytelling. It is derivative of a lot of post-apocalyptic/zombie fiction, but worse than that, it gives in to some of the worst habits of this genre.

But I still can’t deny the game’s strength. I’m going to break down a few of the issues I found, and then explain why I think Naughty Dog manages to overcome them.

*Major spoilers for The Last of Us follow the break*

Read the rest of this entry

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