Like many of you, I recently finished Naughty Dog’s The Last of Us. I found myself involved, affected, and taken aback; it moved me in a way few games have this generation. It’s probably the most emotional I’ve felt about a game since Red Dead Redemption.
Looking back, however, it’s not difficult to see the faults in Naughty Dog’s storytelling. It is derivative of a lot of post-apocalyptic/zombie fiction, but worse than that, it gives in to some of the worst habits of this genre.
But I still can’t deny the game’s strength. I’m going to break down a few of the issues I found, and then explain why I think Naughty Dog manages to overcome them.
*Major spoilers for The Last of Us follow the break*
Papo & Yo dealt with a not-so-good father and son relationship that’s set in a metaphorical/fantastical world with characters that reflected creator Vander Caballero and his family. In part one of our interview with Creative Director at Montreal-based Minority Media, we discussed his original vision, how he acquired funding for the game, and how he balanced the game’s puzzle elements.
In continuing with the interview, Vander and I got to talking about his relationship with his father and how it was reflected in the game, turning character progression on its head, breaking game design conventions, and even Papo & Yo’s original ending. It was a poignant discussion but an insightful look at how the game, its story and gameplay elements came about.
Check out part two of my interview with Vander Caballero after the break.
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May I play the devil’s advocate without being torn a new one? BioShock Infinite is a good game. With an almost unbelievably beautiful setting, stellar music and voice acting, and solid gameplay similar to its predecessors, 2K Games’ success was a foregone conclusion. Is it a truly great game? Not in my opinion.
If it seems weird that I’m writing a critical of a game that, in the end, I heartily enjoyed, take a trip over to Metacritic. BioShock Infinite currently stands as one of the most highly rated games of the generation. And — superficially — it deserves all those accolades. Let me discuss first what I loved about it. Read the rest of this entry
Fans of Far Cry 3 rejoice! According to IGN and an Xbox.com listing, Far Cry 3: Blood Dragon is indeed coming to XBLA, PSN, and PC as a standalone game. That means you don’t need to own a copy of Far Cry 3 to play Blood Dragon.
Now, I loved the origninal Far Cry 3 (check out our review) for it’s open-world, satisfying combat, excellent story, and memorable characters. It looks like Far Cry 3: Blood Dragon will be going with what worked with the original; but instead of a brutally realistic story that dealt with the darkest corners of human psyche, Blood Dragon will instead take a page from the 80′s school of action.
Hit the jump for more on Far Cry 3: Blood Dragon including screenshots after the break.
One of the PS3′s most groundbreaking independent titles of 2012, Papo & Yo is a semi-biographical story of Creative Director Vander Caballero’s past as he dealt with issues such as his father’s alcoholism and abuse. As the title alludes to, Papo & Yo deals with a not-so-good father and son relationship that’s set in a metaphorical world with characters that reflected Vander and his family.
I recently had a chance to talk to Vander, the Creative Director at Montreal-based Minority Media and creator of Papo & Yo at a recent gaming event. In part one of the interivew, Vander discusses his original vision, acquiring funding, and balancing the game’s puzzle elements. Check out part one of my interview with Vander Caballero after the break. Read the rest of this entry
Written By: Justin Koop
In Crystal Dynamics’ 2013 reboot of the fledgling Tomb Raider series, you take control of Lara Croft, a 21-year-old archaeologist who becomes stranded on the mystical island of Yamatai. Right from the outset the game establishes itself as completely separate from its predecessors. Crystal Dynamics pulled the franchise’s decaying body from a vat filled with 1990’s action movies and Barbie boob-physics, and plunged it deep into the grey-brown filtered “next-gen” bucket; this Tomb Raider is rust, dust, and a lot of fuss.
Read our full Tomb Raider review after the break. Read the rest of this entry
As if the game wasn’t feature-packed enough, Capcom announced earlier this week that Resident Evil Revelations will feature more characters, modes, and enemies than originally thought. As well, there will be new unique features exclusive to the Wii-U version when it releases in May.
First of the new additions is a newcomer to the Resident Evil franchise; Rachel is going to be a playable character in Raid Mode along with Hunk. Those of you lucky buggers who are heading off to PAX EAST (I’m looking at you Twinfinite Crew!) will be able to try out both Hunk and Rachel at Capcom’s booth at the event. More on Resident Evil Revelations’ new features after the break. Read the rest of this entry
Many of us at JTM are excited for God of War: Ascension . What intrigues us about this new God of War title isn’t Kratos’ early adventures, a prequel to the entire series; no that’s something we expected. What really intrigues us is the first ever multiplayer aspect featured in Ascension. It’s a story-based multiplayer team vs. team game for up to eight players where each team ally themselves to certain gods while battling to take control of key locations. As well, we’re pretty excited to see a different side of Kratos; one that still has a bit of humanity left.
Anyway, here are five reasons why we’re excited for God of War: Ascension.
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After a relatively quiet year for big releases in 2012, Sony is looking to bring the PS3 to the forefront this year with a cadre of high-quality, third-party releases as well as introduce their newest/biggest new IP to the marketplace. From fighting games, to first person shooters, to open-world games, PS3 fans can look forward to a big year stacked full of amazing games.
And with that, let us get into our top five most anticipated PS3 games of 2013. Read the rest of this entry
Rockstar Games announced that the PlayStation Network will get GTA Vice City tomorrow, January 29. According to Rockstar Games, the system-selling open-world title will be available for digital download from the PlayStation Store for $9.99 starting Tuesday, January 29, 2013.
Set in the 1980′s Grand Theft Auto: Vice City cast players as Tommy Vercetti, a Liberty City Mobster on an extended stay in the Miami-inspired city after a drug deal goes awry. Tommy’s story is all about him and his new (unsavory) cohorts finding those who tried to stab him in the back and to build his empire as the new kingpin of Vice City. Learn more about GTA: Vice City after the break. Read the rest of this entry